module TombAlternative {
    item Turtleneck
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Turtleneck Dress,
		ClothingItem = Turtleneck,
		BodyLocation = Dress,
		IconsForTexture = Turtleneck_1; Turtleneck_2,
		BloodLocation = Shirt,
		ScratchDefense = 10,
		Insulation = 0.2,
		Weight = 0.8,
		WindResistance = 0.1,
		FabricType = Cotton,
		WorldStaticModel = Goth_Dress_Ground,
		Tags = RipClothingCotton,
    }
    item Turtleneck_Multi
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Turtleneck Dress,
		ClothingItem = Turtleneck_Multi,
		BodyLocation = Dress,
		Icon = Turtleneck_Multi,
		BloodLocation = Shirt,
		ScratchDefense = 10,
		Insulation = 0.2,
		Weight = 0.8,
		WindResistance = 0.1,
		FabricType = Cotton,
		WorldStaticModel = Goth_Dress_Ground,
		Tags = RipClothingCotton,
    }
    item Dress_Goth_Long
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Long Goth Dress,
		ClothingItem = Dress_Goth_Long,
		BodyLocation = Dress,
		IconsForTexture = Dress_Goth_Long_1; Dress_Goth_Long_1_Sheer; Dress_Goth_Long_2; Dress_Goth_Long_Assassin; Dress_Goth_Long_Assassin_Sheer; Dress_Goth_Long_Assassin_Fishnet,
		BloodLocation = Trousers;Shirt,
		ScratchDefense = 0,
		Insulation = 0.1,
		Weight = 1,
		WindResistance = 0.1,
		FabricType = Cotton,
		WorldStaticModel = Goth_Dress_Ground,
		Tags = RipClothingCotton,
    }
    item Dress_Goth
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Goth Dress,
		ClothingItem = Dress_Goth,
		BodyLocation = Dress,
		IconsForTexture = Dress_Goth_1; Dress_Goth_1_R; Dress_Goth_1_Leather; Dress_Goth_1_Latex; Dress_Goth_2; Dress_Goth_3; Dress_Goth_4; Dress_Goth_5,
		BloodLocation = Trousers;Shirt,
		ScratchDefense = 0,
		Insulation = 0.1,
		Weight = 1,
		WindResistance = 0.1,
		FabricType = Cotton,
		WorldStaticModel = Goth_Dress_Ground,
		Tags = RipClothingCotton,
    }
    item Jeans_Regular
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Skinny Jeans,
		ClothingItem = Jeans_Regular,
		BodyLocation = Pants,
		IconsForTexture = Jeans_Lowcut_Light; Jeans_Lowcut_Dark; Jeans_Lowcut_Black,
		BloodLocation = Trousers,
		RunSpeedModifier = 0.99,
		BiteDefense = 9,
		ScratchDefense = 18,
		Insulation = 0.65,
		WindResistance = 0.5,
		FabricType = Denim,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
    }
    item Jeans_RegularRipped
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Ripped Skinny Jeans,
		ClothingItem = Jeans_RegularRipped,
		BodyLocation = Pants,
		IconsForTexture = Jeans_LowcutRipped_Light; Jeans_LowcutRipped_Dark; Jeans_LowcutRipped_Black,
		BloodLocation = Trousers,
		RunSpeedModifier = 0.99,
		BiteDefense = 9,
		ScratchDefense = 18,
		Insulation = 0.65,
		WindResistance = 0.5,
		FabricType = Denim,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
    }
    item Jeans_Lowcut
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Low Cut Skinny Jeans,
		ClothingItem = Jeans_Lowcut,
		BodyLocation = Pants,
		IconsForTexture = Jeans_Lowcut_Light; Jeans_Lowcut_Dark; Jeans_Lowcut_Black,
		BloodLocation = Trousers,
		RunSpeedModifier = 0.99,
		BiteDefense = 9,
		ScratchDefense = 18,
		Insulation = 0.65,
		WindResistance = 0.5,
		FabricType = Denim,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
    }
    item Jeans_LowcutRipped
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Low Cut Ripped Skinny Jeans,
		ClothingItem = Jeans_LowcutRipped,
		BodyLocation = Pants,
		IconsForTexture = Jeans_LowcutRipped_Light; Jeans_LowcutRipped_Dark; Jeans_LowcutRipped_Black,
		BloodLocation = Trousers,
		RunSpeedModifier = 0.99,
		BiteDefense = 9,
		ScratchDefense = 18,
		Insulation = 0.65,
		WindResistance = 0.5,
		FabricType = Denim,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
    }
    item Jeans_Highcut
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = High Cut Skinny Jeans,
		ClothingItem = Jeans_Highcut,
		BodyLocation = Pants,
		IconsForTexture = Jeans_Lowcut_Light; Jeans_Lowcut_Dark; Jeans_Lowcut_Black,
		BloodLocation = Trousers,
		RunSpeedModifier = 0.99,
		BiteDefense = 9,
		ScratchDefense = 18,
		Insulation = 0.65,
		WindResistance = 0.5,
		FabricType = Denim,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
    }
    item Jeans_HighcutRipped
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = High Cut Ripped Skinny Jeans,
		ClothingItem = Jeans_HighcutRipped,
		BodyLocation = Pants,
		IconsForTexture = Jeans_LowcutRipped_Light; Jeans_LowcutRipped_Dark; Jeans_LowcutRipped_Black,
		BloodLocation = Trousers,
		RunSpeedModifier = 0.99,
		BiteDefense = 9,
		ScratchDefense = 18,
		Insulation = 0.65,
		WindResistance = 0.5,
		FabricType = Denim,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
    }
    item GothJeans_Regular
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Skinny Goth Jeans,
		ClothingItem = GothJeans_Regular,
		BodyLocation = Pants,
		Icon = Jeans_Lowcut_Goth,
		BloodLocation = Trousers,
		RunSpeedModifier = 0.99,
		BiteDefense = 9,
		ScratchDefense = 18,
		Insulation = 0.65,
		WindResistance = 0.5,
		FabricType = Denim,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
    }
    item GothJeans_Highcut
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Skinny Highcut Goth Jeans,
		ClothingItem = GothJeans_Highcut,
		BodyLocation = Pants,
		Icon = Jeans_Lowcut_Goth,
		BloodLocation = Trousers,
		RunSpeedModifier = 0.99,
		BiteDefense = 9,
		ScratchDefense = 18,
		Insulation = 0.65,
		WindResistance = 0.5,
		FabricType = Denim,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
    }
    item GothJeans_Lowcut
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Skinny Lowcut Goth Jeans,
		ClothingItem = GothJeans_Lowcut,
		BodyLocation = Pants,
		Icon = Jeans_Lowcut_Goth,
		BloodLocation = Trousers,
		RunSpeedModifier = 0.99,
		BiteDefense = 9,
		ScratchDefense = 18,
		Insulation = 0.65,
		WindResistance = 0.5,
		FabricType = Denim,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
    }
    item Microshorts
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Microshorts,
		ClothingItem = Microshorts,
		BodyLocation = Pants,
		IconsForTexture = Microshorts_Light; Microshorts_Denim; Microshorts_Black,
		BloodLocation = Groin,
		BiteDefense = 6,
		ScratchDefense = 8,
		Insulation = 0.15,
		WindResistance = 0.10,
		Weight = 0.3,
		FabricType = Denim,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
    }
    item Minishorts
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Minishorts,
		ClothingItem = Minishorts,
		BodyLocation = Pants,
		IconsForTexture = Minishorts_Light; Minishorts_Denim; Minishorts_Black,
		BloodLocation = Groin,
		BiteDefense = 4,
		ScratchDefense = 5,
		Insulation = 0.05,
		WindResistance = 0.02,
		Weight = 0.2,
		FabricType = Denim,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
    }
    item Highshorts
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Highcut Shorts,
		ClothingItem = Highshorts,
		BodyLocation = Pants,
		IconsForTexture = Highshorts_Light; Highshorts_Denim; Highshorts_Black,
		BloodLocation = Groin,
		BiteDefense = 4,
		ScratchDefense = 5,
		Insulation = 0.05,
		WindResistance = 0.02,
		Weight = 0.2,
		FabricType = Denim,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
    }
    item GothMicroshorts
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Goth Microshorts,
		ClothingItem = GothMicroshorts,
		BodyLocation = Pants,
		Icon = Microshorts_Goth,
		BloodLocation = Groin,
		BiteDefense = 6,
		ScratchDefense = 8,
		Insulation = 0.15,
		WindResistance = 0.10,
		Weight = 0.3,
		FabricType = Denim,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
    }
    item GothMinishorts
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Goth Minishorts,
		ClothingItem = GothMinishorts,
		BodyLocation = Pants,
		Icon = Minishorts_Goth,
		BloodLocation = Groin,
		BiteDefense = 4,
		ScratchDefense = 5,
		Insulation = 0.05,
		WindResistance = 0.02,
		Weight = 0.2,
		FabricType = Denim,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
    }
    item GothHighshorts
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Goth Highcut Shorts,
		ClothingItem = GothHighshorts,
		BodyLocation = Pants,
		Icon = Highshorts_Goth,
		BloodLocation = Groin,
		BiteDefense = 4,
		ScratchDefense = 5,
		Insulation = 0.05,
		WindResistance = 0.02,
		Weight = 0.2,
		FabricType = Denim,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
    }
	item LeatherPantsTight
	{
		DisplayName = Tight Leather Pants,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = LeatherPantsTight_1; LeatherPantsTight_2; LeatherPantsTight_3; LeatherPantsTight_Vintage; LeatherPantsTight_Draven,
		BiteDefense = 20,
		BloodLocation = Trousers,
		BodyLocation = Pants,
		ClothingItem = LeatherPantsTight,
		FabricType = Leather,
		Insulation = 0.65,
		RunSpeedModifier = 0.98,
		ScratchDefense = 40,
		WindResistance = 0.60,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingLeather,
        ResearchableRecipes = SewTrousers;SewHidePants;SewLeatherPants;SewSheepskinPants,
	}
	item LeatherPants
	{
		DisplayName = Leather Pants,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = LeatherPants_1; LeatherPants_2; LeatherPants_3; LeatherPants_Vintage; LeatherPants_Draven,
		BiteDefense = 20,
		BloodLocation = Trousers,
		BodyLocation = Pants,
		ClothingItem = LeatherPants,
		ClothingItemExtra = LeatherPantsTucked,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Tuck,
		FabricType = Leather,
		Insulation = 0.65,
		RunSpeedModifier = 0.98,
		ScratchDefense = 40,
		WindResistance = 0.60,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingLeather,
        ResearchableRecipes = SewTrousers;SewHidePants;SewLeatherPants;SewSheepskinPants,
	}
	item LeatherPantsTucked
	{
		DisplayName = Leather Pants,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = LeatherPants_1; LeatherPants_2; LeatherPants_3; LeatherPants_Vintage; LeatherPants_Draven,
		BiteDefense = 20,
		BloodLocation = Trousers,
		BodyLocation = Pants,
		ClothingItem = LeatherPantsTucked,
		ClothingItemExtra = LeatherPants,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Untuck,
		FabricType = Leather,
		Insulation = 0.65,
		RunSpeedModifier = 0.98,
		ScratchDefense = 40,
		WindResistance = 0.60,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingLeather,
        ResearchableRecipes = SewTrousers;SewHidePants;SewLeatherPants;SewSheepskinPants,
	}
	item TacPantsTight
	{
		DisplayName = Tight Tactical Pants,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = TacPants; TacPants_Strapped; TacPants_Greycamo; TacPants_Greycamo_Strapped; TacPants_Brown; TacPants_Brown_Strapped,
		BiteDefense = 15,
		BloodLocation = Trousers,
		BodyLocation = Pants,
		ClothingItem = TacPantsTight,
		FabricType = Denim,
		Insulation = 0.45,
		ScratchDefense = 30,
		WindResistance = 0.60,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
        ResearchableRecipes = SewTrousers;SewHidePants;SewSheepskinPants,
	}
	item TacPants
	{
		DisplayName = Tactical Pants,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = TacPants; TacPants_Strapped; TacPants_Greycamo; TacPants_Greycamo_Strapped; TacPants_Brown; TacPants_Brown_Strapped,
		BiteDefense = 15,
		BloodLocation = Trousers,
		BodyLocation = Pants,
		ClothingItem = TacPants,
		ClothingItemExtra = TacPantsTucked,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Tuck,
		FabricType = Denim,
		Insulation = 0.45,
		ScratchDefense = 30,
		WindResistance = 0.60,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
        ResearchableRecipes = SewTrousers;SewHidePants;SewSheepskinPants,
	}
	item TacPantsTucked
	{
		DisplayName = Tactical Pants,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = TacPants; TacPants_Strapped; TacPants_Greycamo; TacPants_Greycamo_Strapped; TacPants_Brown; TacPants_Brown_Strapped,
		BiteDefense = 15,
		BloodLocation = Trousers,
		BodyLocation = Pants,
		ClothingItem = TacPantsTucked,
		ClothingItemExtra = TacPants,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Untuck,
		FabricType = Denim,
		Insulation = 0.45,
		ScratchDefense = 30,
		WindResistance = 0.60,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingDenim,
        ResearchableRecipes = SewTrousers;SewHidePants;SewSheepskinPants,
	}
	item LeatherHotPants
	{
		DisplayName = Tight Leather Hotpants,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = LeatherHotpants_1; LeatherHotpants_Cutaway; LeatherHotpants_2; LeatherHotpants_Vintage,
		BiteDefense = 20,
		BloodLocation = Trousers,
		BodyLocation = Pants,
		ClothingItem = LeatherHotPants,
		FabricType = Leather,
		Insulation = 0.65,
		RunSpeedModifier = 0.98,
		ScratchDefense = 40,
		WindResistance = 0.60,
		Weight = 0.4,
		WorldStaticModel = Trousers_Ground,
		Tags = RipClothingLeather,
        ResearchableRecipes = SewTrousers;SewHidePants;SewLeatherPants;SewSheepskinPants,
	}
    item Haltertop 
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Halterneck Bodysuit,
		ClothingItem = Haltertop,
		BodyLocation = TankTop,
		IconsForTexture = HaltertopBlack; Haltertop,
		BloodLocation = Groin;ShirtNoSleeves;Neck,
		ScratchDefense = 10,
		Insulation = 0.2,
		WindResistance = 0.15,
		Weight = 0.5,
		FabricType = Cotton,
		WorldStaticModel = Bodysuit_Ground,
    }
    item Haltertop_Pentagram 
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Halterneck Bodysuit,
		ClothingItem = Haltertop_Pentagram,
		BodyLocation = TankTop,
		IconsForTexture = Haltertop_PentagramBlack; Haltertop_PentagramBlack_R; Haltertop_Pentagram; Haltertop_Pentagram_R,
		BloodLocation = Groin;ShirtNoSleeves;Neck,
		ScratchDefense = 10,
		Insulation = 0.2,
		WindResistance = 0.15,
		Weight = 0.5,
		FabricType = Cotton,
		WorldStaticModel = Bodysuit_Ground,
    }
	item MorpheusShades
	{
		DisplayName = Round Shades,
		ClothingItem = MorpheusShades,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = MorpheusShades,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = Morpheus_Ground,
	}
	item MorpheusShades_Prescription
	{
		DisplayName = Prescription Round Shades,
		ClothingItem = MorpheusShades_Prescription,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = MorpheusShades,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = Morpheus_Ground,
        VisualAid = TRUE,
	}
	item TerminatorShades
	{
		DisplayName = Exterminator Shades,
		ClothingItem = TerminatorShades,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = TerminatorShades,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = TerminatorShades_Ground,
		Tags = IsUpperDisguise,
	}
	item TerminatorShades_Prescription
	{
		DisplayName = Prescription Exterminator Shades,
		ClothingItem = TerminatorShades_Prescription,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = TerminatorShades,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = TerminatorShades_Ground,
        VisualAid = TRUE,
		Tags = IsUpperDisguise,
	}
	item ConnorShades
	{
		DisplayName = Punk Shades,
		ClothingItem = ConnorShades,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = ConnorShades,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = ConnorShades_Ground,
		Tags = IsUpperDisguise,
	}
	item ConnorShades_Prescription
	{
		DisplayName = Prescription Punk Shades,
		ClothingItem = ConnorShades_Prescription,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = ConnorShades,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = ConnorShades_Ground,
        VisualAid = TRUE,
		Tags = IsUpperDisguise,
	}
	item LegendShades
	{
		DisplayName = Legend's Shades,
		ClothingItemExtra = LegendShades_Low,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Low,
		ClothingItem = LegendShades,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = LegendShades_Purple; LegendShades_Black; LegendShades_Red; LegendShades_Blue,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = LegendShades_Ground,
		Tags = IsUpperDisguise,
	}
	item LegendShades_Prescription
	{
		DisplayName = Prescription Legend's Shades,
		ClothingItem = LegendShades_Prescription,
		ClothingItemExtra = LegendShades_Low_Prescription,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Low,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = LegendShades_Purple; LegendShades_Black; LegendShades_Red; LegendShades_Blue,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = LegendShades_Ground,
        VisualAid = TRUE,
		Tags = IsUpperDisguise,
	}
	item LegendShades_Low
	{
		DisplayName = Legend's Shades - Low,
		ClothingItem = LegendShades_Low,
		ClothingItemExtra = LegendShades,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = High,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = LegendShades_Purple; LegendShades_Black; LegendShades_Red; LegendShades_Blue,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = LegendShades_Ground,
		Tags = IsUpperDisguise,
	}
	item LegendShades_Low_Prescription
	{
		DisplayName = Prescription Legend's Shades - Low,
		ClothingItem = LegendShades_Low_Prescription,
		ClothingItemExtra = LegendShades_Prescription,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = High,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = LegendShades_Purple; LegendShades_Black; LegendShades_Red; LegendShades_Blue,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = LegendShades_Ground,
        VisualAid = TRUE,
		Tags = IsUpperDisguise,
	}
	item Shades
	{
		DisplayName = 80's Shades,
		ClothingItem = Shades,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Shades,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = SpikedShades_Ground,
		Tags = IsUpperDisguise,
	}
	item Shades_Prescription
	{
		DisplayName = Prescription 80's Shades,
		ClothingItem = Shades_Prescription,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Shades,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = SpikedShades_Ground,
        VisualAid = TRUE,
		Tags = IsUpperDisguise,
	}
	item SpikedShades
	{
		DisplayName = 80's Spiked Shades,
		ClothingItem = SpikedShades,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SpikedShades,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = SpikedShades_Ground,
		Tags = IsUpperDisguise,
	}
	item SpikedShades_Prescription
	{
		DisplayName = Prescription 80's Spiked Shades,
		ClothingItem = SpikedShades_Prescription,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SpikedShades,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = SpikedShades_Ground,
        VisualAid = TRUE,
		Tags = IsUpperDisguise,
	}
	item NeoShades
	{
		DisplayName = 90's Shades,
		ClothingItem = NeoShades,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = NeoShades,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = NeoShades_Ground,
		Tags = IsUpperDisguise,
	}
	item NeoShades_Prescription
	{
		DisplayName = Prescription 90's Shades,
		ClothingItem = NeoShades_Prescription,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = NeoShades,
		BodyLocation = Eyes,
		ChanceToFall = 20,
		Cosmetic = TRUE,
        WorldStaticModel = NeoShades_Ground,
        VisualAid = TRUE,
		Tags = IsUpperDisguise,
	}
	item Skullmask
	{
		DisplayName = Skull Mask,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Weight = 0.2,
		Icon = Skullmask,
		BloodLocation = Head,
		BodyLocation = Mask,
		CanHaveHoles = FALSE,
		ClothingItem = Skullmask,
		Insulation = 0.6,
		BiteDefense = 10,
		ScratchDefense = 20,
		CorpseSicknessDefense = 25,
		WindResistance = 0.5,
		ChanceToFall = 10,
		DiscomfortModifier = 0.20,
        WorldStaticModel = Skullmask_Ground,
	}
	item Skullmask_Higgs
	{
		DisplayName = Skull Mask (Golden),
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Weight = 0.2,
		Icon = Skullmask_Higgs,
		BloodLocation = Head,
		BodyLocation = Mask,
		CanHaveHoles = FALSE,
		ClothingItem = Skullmask_Higgs,
		Insulation = 0.6,
		BiteDefense = 10,
		ScratchDefense = 20,
		CorpseSicknessDefense = 25,
		WindResistance = 0.5,
		ChanceToFall = 10,
		DiscomfortModifier = 0.20,
        WorldStaticModel = Skullmask_Ground,
	}
	item Facemask
	{
		DisplayName = Face Mask,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Weight = 0.1,
		Icon = Facemask_1,
		BloodLocation = Head,
		BodyLocation = Nose,
		CanHaveHoles = FALSE,
		ClothingItem = Facemask,
		Insulation = 0.4,
		ScratchDefense = 5,
		CorpseSicknessDefense = 15,
		WindResistance = 0.2,
		ChanceToFall = 10,
		DiscomfortModifier = 0.10,
        WorldStaticModel = Facemask_Ground,
	}
	item Goth_Armbands
	{
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Goth Sleeves,
        ClothingItem = Goth_Armbands,
        BodyLocation = TWSleeves,
        IconsForTexture = Armbands1; Armbands2; Armbands2B; Armbands3; Armbands3B,
        Weight = 0.1,
        FabricType = Leather,
		CanHaveHoles = FALSE,
        WorldStaticModel = Armbands_Ground,
		Tags = RipClothingLeather,
	}
	item Tattered
	{
		DisplayName = Tattered T-shirt,
		DisplayCategory = Clothing,
		Type = Clothing,
		Icon = Tattered,
		BloodLocation = Shirt,
		BodyLocation = Tshirt,
		ClothingItem = Tattered,
		ScratchDefense = 10,
		FabricType = Cotton,
		Insulation = 0.15,
		WindResistance = 0.15,
		Weight = 0.6,
		WorldStaticModel = WornT_Ground,
		Tags = RipClothingCotton,
	}
	item WornTFull
	{
		DisplayName = Grungy T-shirt,
		DisplayCategory = Clothing,
		Type = Clothing,
		Icon = WornTFull,
		BloodLocation = Shirt,
		BodyLocation = Tshirt,
		ClothingItem = WornTFull,
		ClothingItemExtra = WornT,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Ripshort,
		ScratchDefense = 10,
		FabricType = Cotton,
		Insulation = 0.2,
		WindResistance = 0.25,
		Weight = 0.8,
		WorldStaticModel = WornTFull_Ground,
		Tags = RipClothingCotton,
	}
	item WornTFull_Band
	{
		DisplayName = Grungy Band T-shirt,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = WornTFull_Type0; WornTFull_Misfits; WornTFull_Mega; WornTFull_Maiden; WornTFull_Metallica; WornTFull_ACDC; WornTFull_Dio; WornTFull_GunsRoses; WornTFull_Kiss; WornTFull_Motleycrue; WornTFull_Motorhead; WornTFull_Stones; WornTFull_DTheater; WornTFull_Wasp; WornTFull_Ramones; WornTFull_Slayer; WornTFull_Anthrax; WornTFull_SMercy; WornTFull_Cure; WornTFull_Nirvana; WornTFull_Death; WornTFull_Leppard; WornTFull_Meatloaf; WornTFull_Ozzy; WornTFull_Sabbath; WornTFull_Zeppelin; WornTFull_QRiot; WornTFull_Vanhalen; WornTFull_Twisted; WornTFull_Alice; WornTFull_Pistols; WornTFull_Vixen,
		BloodLocation = Shirt,
		BodyLocation = Tshirt,
		ClothingItem = WornTFull_Band,
		ClothingItemExtra = WornT_Band,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Ripshort,
		ScratchDefense = 10,
		FabricType = Cotton,
		Insulation = 0.2,
		WindResistance = 0.25,
		Weight = 0.8,
		WorldStaticModel = WornTFull_Ground,
		Tags = RipClothingCotton,
	}
	item WornT
	{
		DisplayName = Ripped T-shirt,
		DisplayCategory = Clothing,
		Type = Clothing,
		Icon = WornT,
		BloodLocation = Shirt,
		BodyLocation = Tshirt,
		ClothingItem = WornT,
		ClothingItemExtra = WornTMini,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Ripshort,
		ScratchDefense = 10,
		FabricType = Cotton,
		Insulation = 0.15,
		WindResistance = 0.15,
		Weight = 0.6,
		WorldStaticModel = WornT_Ground,
		Tags = RipClothingCotton,
	}
	item WornT_Band
	{
		DisplayName = Ripped Band T-shirt,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = WornT_Type0; WornT_Misfits; WornT_Mega; WornT_Maiden; WornT_Metallica; WornT_ACDC; WornT_Dio; WornT_GunsRoses; WornT_Kiss; WornT_Motleycrue; WornT_Motorhead; WornT_Stones; WornT_DTheater; WornT_Wasp; WornT_Ramones; WornT_Slayer; WornT_Anthrax; WornT_SMercy; WornT_Cure; WornT_Nirvana; WornT_Death; WornT_Leppard; WornT_Meatloaf; WornT_Ozzy; WornT_Sabbath; WornT_Zeppelin; WornT_QRiot; WornT_Vanhalen; WornT_Twisted; WornT_Alice; WornT_Pistols; WornT_Vixen,
		BloodLocation = Shirt,
		BodyLocation = Tshirt,
		ClothingItem = WornT_Band,
		ClothingItemExtra = WornTMini_Band,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Ripshort,
		ScratchDefense = 10,
		FabricType = Cotton,
		Insulation = 0.15,
		WindResistance = 0.15,
		Weight = 0.6,
		WorldStaticModel = WornT_Ground,
		Tags = RipClothingCotton,
	}
	item WornTMini
	{
		DisplayName = Ripped T-shirt (Mini),
		DisplayCategory = Clothing,
		Type = Clothing,
		Icon = WornTMini,
		BloodLocation = Shirt,
		BodyLocation = Tshirt,
		ClothingItem = WornTMini,
		ScratchDefense = 10,
		FabricType = Cotton,
		Insulation = 0.1,
		WindResistance = 0.1,
		Weight = 0.4,
		WorldStaticModel = WornT_Ground,
		Tags = RipClothingCotton,
	}
	item WornTMini_Band
	{
		DisplayName = Ripped Band T-shirt (Mini),
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = WornTMini_Type0; WornTMini_Misfits; WornTMini_Mega; WornTMini_Maiden; WornTMini_Metallica; WornTMini_ACDC; WornTMini_Dio; WornTMini_GunsRoses; WornTMini_Kiss; WornTMini_Motleycrue; WornTMini_Motorhead; WornTMini_Stones; WornTMini_DTheater; WornTMini_Wasp; WornTMini_Ramones; WornTMini_Slayer; WornTMini_Anthrax; WornTMini_SMercy; WornTMini_Cure; WornTMini_Nirvana; WornTMini_Death; WornTMini_Leppard; WornTMini_Meatloaf; WornTMini_Ozzy; WornTMini_Sabbath; WornTMini_Zeppelin; WornTMini_QRiot; WornTMini_Vanhalen; WornTMini_Twisted; WornTMini_Alice; WornTMini_Pistols; WornTMini_Vixen,
		BloodLocation = Shirt,
		BodyLocation = Tshirt,
		ClothingItem = WornTMini_Band,
		ScratchDefense = 10,
		FabricType = Cotton,
		Insulation = 0.1,
		WindResistance = 0.1,
		Weight = 0.4,
		WorldStaticModel = WornT_Ground,
		Tags = RipClothingCotton,
	}
	item SkirtMini
	{
		DisplayName = MiniSkirt,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = SkirtMini_Fabric; SkirtMini_Leather; SkirtMini_Latex,
		BloodLocation = Groin,
		BodyLocation = Skirt,
		ClothingItem = SkirtMini,
		ScratchDefense = 12,
		FabricType = Cotton,
		Insulation = 0.12,
		WindResistance = 0.12,
		Weight = 0.35,
		WorldStaticModel = Skirt_Short_Ground,
		Tags = RipClothingCotton,
	}
	item Skirt_Micro
	{
		DisplayName = MicroSkirt,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = SkirtMicro_Fabric; SkirtMicro_Leather; SkirtMicro_Latex,
		BloodLocation = Groin,
		BodyLocation = Skirt,
		ClothingItem = Skirt_Micro,
		ScratchDefense = 10,
		FabricType = Cotton,
		Insulation = 0.1,
		WindResistance = 0.1,
		Weight = 0.3,
		WorldStaticModel = Skirt_Short_Ground,
		Tags = RipClothingCotton,
	}
	item SpikedCollar
	{
		DisplayName = Spiked Choker,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SpikedCollar,
		BodyLocation = Scarf,
		ClothingItem = SpikedCollar,
		WorldStaticModel = SpikedCollar_Ground,
		CanHaveHoles = FALSE,
	}
	item SpikedWristR
	{
		DisplayName = Spiked Bracelet,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SpikedCollar,
		BodyLocation = Right_MiddleFinger,
		ClothingItem = SpikedWristR,
		ClothingItemExtra = SpikedWristL,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = WearLeft,
		WorldStaticModel = SpikedCollar_Ground,
		CanHaveHoles = FALSE,
	}
	item SpikedWristL
	{
		DisplayName = Spiked Bracelet,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SpikedCollar,
		BodyLocation = Left_MiddleFinger,
		ClothingItem = SpikedWristL,
		ClothingItemExtra = SpikedWristR,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = WearRight,
		WorldStaticModel = SpikedCollar_Ground,
		CanHaveHoles = FALSE,
	}
	item SpikedWristBoth
	{
		DisplayName = Spiked Bracelet (Both),
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SpikedCollar,
		BodyLocation = Right_MiddleFinger,
		ClothingItem = SpikedWristBoth,
		WorldStaticModel = SpikedCollar_Ground,
		CanHaveHoles = FALSE,
	}
	item SpikedCollarDouble
	{
		DisplayName = Spiked Double Choker,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SpikedCollar,
		BodyLocation = Scarf,
		ClothingItem = SpikedCollarDouble,
		WorldStaticModel = SpikedCollar_Ground,
		CanHaveHoles = FALSE,
	}
	item SpikedWristDoubleR
	{
		DisplayName = Spiked Bracelet - Double,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SpikedCollar,
		BodyLocation = Right_MiddleFinger,
		ClothingItem = SpikedWristDoubleR,
		ClothingItemExtra = SpikedWristDoubleL,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = WearLeft,
		WorldStaticModel = SpikedCollar_Ground,
		CanHaveHoles = FALSE,
	}
	item SpikedWristDoubleL
	{
		DisplayName = Spiked Bracelet - Double,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SpikedCollar,
		BodyLocation = Left_MiddleFinger,
		ClothingItem = SpikedWristDoubleL,
		ClothingItemExtra = SpikedWristDoubleR,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = WearRight,
		WorldStaticModel = SpikedCollar_Ground,
		CanHaveHoles = FALSE,
	}
	item SpikedWristDoubleBoth
	{
		DisplayName = Spiked Bracelet - Double (Both),
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SpikedCollar,
		BodyLocation = Right_MiddleFinger,
		ClothingItem = SpikedWristDoubleBoth,
		WorldStaticModel = SpikedCollar_Ground,
		CanHaveHoles = FALSE,
	}
	item SpikedGarterL
	{
		DisplayName = Spiked Garter - Left,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SpikedCollar,
		BodyLocation = Left_RingFinger,
		ClothingItem = SpikedGarterL,
		ClothingItemExtra = SpikedGarterR,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = WearRight,
		WorldStaticModel = SpikedCollar_Ground,
		CanHaveHoles = FALSE,
	}
	item SpikedGarterR
	{
		DisplayName = Spiked Garter - Right,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SpikedCollar,
		BodyLocation = Right_RingFinger,
		ClothingItem = SpikedGarterR,
		ClothingItemExtra = SpikedGarterL,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = WearLeft,
		WorldStaticModel = SpikedCollar_Ground,
		CanHaveHoles = FALSE,
	}
	item SpikedGarterBoth
	{
		DisplayName = Spiked Garter Pair,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SpikedCollar,
		BodyLocation = UnderwearExtra2,
		ClothingItem = SpikedGarterBoth,
		WorldStaticModel = SpikedCollar_Ground,
		CanHaveHoles = FALSE,
	}
	item Bandana
	{
		DisplayName = Bandana,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Bandana,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 10,
		ClothingItem = Bandana,
		ClothingItemExtra = Bandana_Short,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Short,
		WorldStaticModel = Bandana_Ground,
		Insulation = 0.05,
		WindResistance = 0.05,
		Tags = IsFireFuel;IsFireTinder,
	}
	item Bandana_Short
	{
		DisplayName = Bandana,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Bandana,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 10,
		ClothingItem = Bandana_Short,
		ClothingItemExtra = Bandana,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Long,
		WorldStaticModel = Bandana_Ground,
		Insulation = 0.05,
		WindResistance = 0.05,
		Tags = IsFireFuel;IsFireTinder,
	}
	item LindaCap
	{
		DisplayName = Square Cap,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		Icon = LindaCap,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 10,
		ClothingItem = LindaCap,
		ClothingItemExtra = LindaCap_Backwards,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Backwards,
		WorldStaticModel = LindaCap_Ground,
		Insulation = 0.05,
		WindResistance = 0.05,
		Tags = IsFireFuel;IsFireTinder,
	}
	item LindaCap_Backwards
	{
		DisplayName = Square Cap,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		Icon = LindaCap_Backwards,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 10,
		ClothingItem = LindaCap_Backwards,
		ClothingItemExtra = LindaCap,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Forward,
		WorldStaticModel = LindaCap_Ground,
		Insulation = 0.05,
		WindResistance = 0.05,
		Tags = IsFireFuel;IsFireTinder,
	}
	item Shoes_Stiletto_Thigh
	{
		DisplayName = Stiletto Thighhigh Boots,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Stiletto_Thigh_1_0; Stiletto_Thigh_1_0_latex; Stiletto_Thigh_1_1; Stiletto_Thigh_1_1_latex; Stiletto_Thigh_1_1_suedeblack; Stiletto_Thigh_1_1_worn; Stiletto_Thigh_1_2_latex; Stiletto_Thigh_1_3; Stiletto_Thigh_1_3_latexS; Stiletto_Thigh_1_5; Stiletto_Thigh_1_6; Stiletto_Thigh_1_7; Stiletto_Thigh_2_3; Stiletto_Thigh_2_4; Stiletto_Thigh_3_1; Stiletto_Thigh_3_2; Stiletto_Thigh_4_1; Stiletto_Thigh_4_1_wornblack; Stiletto_Thigh_4_2; Stiletto_Thigh_4_2_wornblack; Stiletto_Thigh_4_3; Stiletto_Thigh_4_3_worn; Stiletto_Thigh_4_3_wornblack; Stiletto_Thigh_5_1; Stiletto_Thigh_1_4; Stiletto_Thigh_1_4S; Stiletto_Thigh_2_1,
		BloodLocation = Shoes;LowerLegs;UpperLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Stiletto_Thigh,
		ConditionLowerChanceOneIn = 4,
		ConditionMax = 50,
		Insulation = 0.7,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.8,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 8.0,
		WaterResistance = 0.8,
		WindResistance = 0.9,
		WorldStaticModel = Stiletto_Thigh_Ground,
		Weight = 2.5,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Stiletto,
	}
	item Shoes_Stiletto_Boot
	{
		DisplayName = Stiletto Bootcut,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Stiletto_Boot_1_0; Stiletto_Boot_1_0_latex; Stiletto_Boot_1_1; Stiletto_Boot_1_1_latex; Stiletto_Boot_1_1_suedeblack; Stiletto_Boot_1_1_worn; Stiletto_Boot_1_2_latex; Stiletto_Boot_1_3; Stiletto_Boot_1_3_latexS; Stiletto_Boot_1_5; Stiletto_Boot_1_6; Stiletto_Boot_1_7; Stiletto_Boot_2_3; Stiletto_Boot_2_4; Stiletto_Boot_3_1; Stiletto_Boot_3_2; Stiletto_Boot_4_1; Stiletto_Boot_4_1_wornblack; Stiletto_Boot_4_2; Stiletto_Boot_4_2_wornblack; Stiletto_Boot_4_3; Stiletto_Boot_4_3_worn; Stiletto_Boot_4_3_wornblack; Stiletto_Boot_5_1; Stiletto_Boot_1_4; Stiletto_Boot_1_4S; Stiletto_Boot_2_1,
		BloodLocation = Shoes;LowerLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Stiletto_Boot,
		ConditionLowerChanceOneIn = 4,
		ConditionMax = 50,
		Insulation = 0.4,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.85,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 8.0,
		WaterResistance = 0.7,
		WindResistance = 0.7,
		WorldStaticModel = Stiletto_Boot_Ground,
		Weight = 1.5,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Stiletto,
	}
	item Shoes_Stiletto_Ankle
	{
		DisplayName = Stiletto Ankle Boots,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Stiletto_Ankle_1_0; Stiletto_Ankle_1_0_latex; Stiletto_Ankle_1_1; Stiletto_Ankle_1_1_latex; Stiletto_Ankle_1_1_suedeblack; Stiletto_Ankle_1_1_worn; Stiletto_Ankle_1_2_latex; Stiletto_Ankle_1_3; Stiletto_Ankle_1_3_latexS; Stiletto_Ankle_1_5; Stiletto_Ankle_1_6; Stiletto_Ankle_1_7; Stiletto_Ankle_2_3; Stiletto_Ankle_2_4; Stiletto_Ankle_3_1; Stiletto_Ankle_3_2; Stiletto_Ankle_4_1; Stiletto_Ankle_4_1_wornblack; Stiletto_Ankle_4_2; Stiletto_Ankle_4_2_wornblack; Stiletto_Ankle_4_3; Stiletto_Ankle_4_3_worn; Stiletto_Ankle_4_3_wornblack; Stiletto_Ankle_5_1; Stiletto_Ankle_1_4; Stiletto_Ankle_1_4S; Stiletto_Ankle_2_1,
		BloodLocation = Shoes,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Stiletto_Ankle,
		ConditionLowerChanceOneIn = 4,
		ConditionMax = 50,
		Insulation = 0.3,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.85,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 8.0,
		WaterResistance = 0.5,
		WindResistance = 0.5,
		WorldStaticModel = Stiletto_Ankle_Ground,
		Weight = 1.0,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Stiletto,
	}
	item Shoes_Goth_Thigh
	{
		DisplayName = Goth Thighhigh Boots,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Goth_Thigh_1_5; Goth_Thigh_3_2; Goth_Thigh_1_2_latex; Goth_Thigh_1_3; Goth_Thigh_1_3_latexS; Goth_Thigh_1_6; Goth_Thigh_2_4; Goth_Thigh_5_1; Goth_Thigh_1_7; Goth_Thigh_1_4; Goth_Thigh_1_4S,
		BloodLocation = Shoes;LowerLegs;UpperLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Goth_Thigh,
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 47,
		Insulation = 0.7,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.85,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 6.0,
		WaterResistance = 0.8,
		WindResistance = 0.9,
		WorldStaticModel = Goth_Thigh_Ground,
		Weight = 2.5,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Goth,
	}
	item Shoes_Goth_Boot
	{
		DisplayName = Goth Boots,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Goth_Boot_1_5; Goth_Boot_3_2; Goth_Boot_1_2_latex; Goth_Boot_1_3; Goth_Boot_1_3_latexS; Goth_Boot_1_6; Goth_Boot_2_4; Goth_Boot_5_1; Goth_Boot_1_7; Goth_Boot_1_4; Goth_Boot_1_4S,
		BloodLocation = Shoes;LowerLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Goth_Boot,
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 47,
		Insulation = 0.4,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.9,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 6.0,
		WaterResistance = 0.7,
		WindResistance = 0.7,
		WorldStaticModel = Goth_Boot_Ground,
		Weight = 1.8,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Goth,
	}
	item Shoes_Goth_Ankle
	{
		DisplayName = Goth Ankle Boots,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Goth_Ankle_1_5; Goth_Ankle_3_2; Goth_Ankle_1_2_latex; Goth_Ankle_1_3; Goth_Ankle_1_3_latexS; Goth_Ankle_1_6; Goth_Ankle_2_4; Goth_Ankle_5_1; Goth_Ankle_1_7; Goth_Ankle_1_4; Goth_Ankle_1_4S,
		BloodLocation = Shoes,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Goth_Ankle,
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 47,
		Insulation = 0.3,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.9,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 6.0,
		WaterResistance = 0.6,
		WindResistance = 0.6,
		WorldStaticModel = Goth_Ankle_Ground,
		Weight = 1.2,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Goth,
	}
	item Shoes_Goth_AnkleOpen
	{
		DisplayName = Goth Shoes,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Goth_Ankle_1_5; Goth_Ankle_3_2; Goth_Ankle_1_2_latex; Goth_Ankle_1_3; Goth_Ankle_1_3_latexS; Goth_Ankle_1_6; Goth_Ankle_2_4; Goth_Ankle_5_1; Goth_Ankle_1_7; Goth_Ankle_1_4; Goth_Ankle_1_4S,
		BloodLocation = Shoes,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Goth_AnkleOpen,
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 47,
		Insulation = 0.3,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.9,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 4.0,
		WaterResistance = 0.6,
		WindResistance = 0.6,
		WorldStaticModel = Goth_OpenAnkle_Ground,
		Weight = 1.0,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Goth,
	}
	item Shoes_Cowboy_Boot
	{
		DisplayName = Cowboy Boots,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Cowboy_Boot_4_2; Cowboy_Boot_4_2_worn; Cowboy_Boot_4_2_wornblack; Cowboy_Boot_4_1; Cowboy_Boot_4_1_worn; Cowboy_Boot_4_1_wornblack; Cowboy_Boot_4_3; Cowboy_Boot_4_3_worn; Cowboy_Boot_4_3_wornblack; Cowboy_Boot_1_6; Cowboy_Boot_2_4; Cowboy_Boot_1_3; Cowboy_Boot_1_5; Cowboy_Boot_1_7; Cowboy_Boot_1_4,
		BloodLocation = Shoes;LowerLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Cowboy_Boot,
		ConditionLowerChanceOneIn = 15,
		ConditionMax = 47,
		Insulation = 0.5,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.95,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 4.0,
		WaterResistance = 0.7,
		WindResistance = 0.7,
		WorldStaticModel = Cowboy_Boot_Ground,
		Weight = 1.5,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Cowboy,
	}
	item Shoes_Cowboy_Ankle
	{
		DisplayName = Cowboy Ankle Boots,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Cowboy_Ankle_4_2; Cowboy_Ankle_4_2_worn; Cowboy_Ankle_4_2_wornblack; Cowboy_Ankle_4_1; Cowboy_Ankle_4_1_worn; Cowboy_Ankle_4_1_wornblack; Cowboy_Ankle_4_3; Cowboy_Ankle_4_3_worn; Cowboy_Ankle_4_3_wornblack; Cowboy_Ankle_1_7; Cowboy_Ankle_2_2; Cowboy_Ankle_2_3; Cowboy_Ankle_3_1; Cowboy_Ankle_3_1_worn; Cowboy_Ankle_1_6; Cowboy_Ankle_2_4; Cowboy_Ankle_1_3; Cowboy_Ankle_1_5; Cowboy_Ankle_5_1; Cowboy_Ankle_1_4,
		BloodLocation = Shoes;LowerLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Cowboy_Ankle,
		ConditionLowerChanceOneIn = 15,
		ConditionMax = 47,
		Insulation = 0.5,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.95,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 4.0,
		WaterResistance = 0.7,
		WindResistance = 0.7,
		WorldStaticModel = Cowboy_Ankle_Ground,
		Weight = 1,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Cowboy,
	}
	item Shoes_Biker
	{
		DisplayName = Biker Boots,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Biker_4_2; Biker_4_2_worn; Biker_4_2_wornblack; Biker_4_1; Biker_4_1_worn; Biker_4_1_wornblack; Biker_4_3; Biker_4_3_worn; Biker_4_3_wornblack; Biker_1_6; Biker_2_4; Biker_1_5,
		BloodLocation = Shoes;LowerLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Biker,
		ConditionLowerChanceOneIn = 15,
		ConditionMax = 47,
		Insulation = 0.5,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.95,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 5.5,
		WaterResistance = 0.7,
		WindResistance = 0.7,
		WorldStaticModel = Biker_Boot_Ground,
		Weight = 1.3,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Biker,
	}
	item Shoes_Regular_Stomper
	{
		DisplayName = Steel Toe Garrison Combat Boot,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Regular_Stomper_2_3; Regular_Stomper_2_2; Regular_Stomper_3_1; Regular_Stomper_3_1_worn; Regular_Stomper_2_4,
		BloodLocation = Shoes;LowerLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Regular_Stomper,
		ConditionLowerChanceOneIn = 10,
		ConditionMax = 47,
		Insulation = 0.5,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.95,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 6.0,
		WaterResistance = 0.7,
		WindResistance = 0.7,
		WorldStaticModel = Regular_Stomper_Ground,
		Weight = 1.3,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Stomper,
	}
	item Shoes_Regular_Boot
	{
		DisplayName = Leather Boots,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Regular_Boot_1_0; Regular_Boot_1_0_latex; Regular_Boot_1_1; Regular_Boot_1_1_latex; Regular_Boot_1_1_suedeblack; Regular_Boot_1_1_worn; Regular_Boot_1_5; Regular_Boot_1_6,
		BloodLocation = Shoes;LowerLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Regular_Boot,
		ConditionLowerChanceOneIn = 13,
		ConditionMax = 47,
		Insulation = 0.5,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.95,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 4.0,
		WaterResistance = 0.7,
		WindResistance = 0.7,
		WorldStaticModel = Regular_Boot_Ground,
		Weight = 1.3,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Regular,
	}
	item Shoes_Regular_Ankle
	{
		DisplayName = Leather Ankle Boots,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Regular_Ankle_1_0; Regular_Ankle_1_0_latex; Regular_Ankle_1_1; Regular_Ankle_1_1_latex; Regular_Ankle_1_1_suedeblack; Regular_Ankle_1_1_worn; Regular_Ankle_1_5; Regular_Ankle_1_6,
		BloodLocation = Shoes;LowerLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Regular_Ankle,
		ConditionLowerChanceOneIn = 13,
		ConditionMax = 47,
		Insulation = 0.5,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.95,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 4.0,
		WaterResistance = 0.7,
		WindResistance = 0.7,
		WorldStaticModel = Regular_Ankle_Ground,
		Weight = 1,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Regular,
	}
	item Shoes_Regular_AnkleOpen
	{
		DisplayName = Leather Shoes,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Regular_Ankle_1_0; Regular_Ankle_1_0_latex; Regular_Ankle_1_1; Regular_Ankle_1_1_latex; Regular_Ankle_1_1_suedeblack; Regular_Ankle_1_1_worn; Regular_Ankle_1_5; Regular_Ankle_1_6,
		BloodLocation = Shoes;LowerLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Regular_AnkleOpen,
		ConditionLowerChanceOneIn = 13,
		ConditionMax = 47,
		Insulation = 0.5,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.95,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 4.0,
		WaterResistance = 0.7,
		WindResistance = 0.7,
		WorldStaticModel = Regular_OpenAnkle_Ground,
		Weight = 1,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Regular,
	}
	item Shoes_Military_Boot
	{
		DisplayName = Military Boots,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Military_Boot_2_2; Military_Boot_2_3; Military_Boot_3_1; Military_Boot_3_1_worn,
		BloodLocation = Shoes;LowerLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Military_Boot,
		ConditionLowerChanceOneIn = 25,
		ConditionMax = 47,
		Insulation = 0.5,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.95,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 5.5,
		WaterResistance = 0.7,
		WindResistance = 0.7,
		WorldStaticModel = Regular_Boot_Ground,
		Weight = 1.5,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Military,
	}
	item Shoes_Military_Ankle
	{
		DisplayName = Military Ankle Boots,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Military_Ankle_2_2; Military_Ankle_2_3; Military_Ankle_3_1; Military_Ankle_3_1_worn,
		BloodLocation = Shoes;LowerLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Military_Ankle,
		ConditionLowerChanceOneIn = 25,
		ConditionMax = 47,
		Insulation = 0.5,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.95,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 5.5,
		WaterResistance = 0.7,
		WindResistance = 0.7,
		WorldStaticModel = Regular_Ankle_Ground,
		Weight = 1,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Military,
	}
	item Shoes_Military_AnkleOpen
	{
		DisplayName = Military Shoes,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Military_Ankle_2_2; Military_Ankle_2_3; Military_Ankle_3_1; Military_Ankle_3_1_worn,
		BloodLocation = Shoes;LowerLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Military_AnkleOpen,
		ConditionLowerChanceOneIn = 25,
		ConditionMax = 47,
		Insulation = 0.5,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.95,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 5.5,
		WaterResistance = 0.7,
		WindResistance = 0.7,
		WorldStaticModel = Regular_OpenAnkle_Ground,
		Weight = 1,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Military,
	}
	item Shoes_Squaretoe_Thigh
	{
		DisplayName = HighHeel Thighhigh Boots,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Squaretoe_Thigh_1_0; Squaretoe_Thigh_1_0_latex; Squaretoe_Thigh_1_1; Squaretoe_Thigh_1_1_latex; Squaretoe_Thigh_1_1_suedeblack; Squaretoe_Thigh_1_1_worn; Squaretoe_Thigh_1_2_latex; Squaretoe_Thigh_1_3; Squaretoe_Thigh_1_3_latexS; Squaretoe_Thigh_1_5; Squaretoe_Thigh_1_6; Squaretoe_Thigh_1_7; Squaretoe_Thigh_2_3; Squaretoe_Thigh_2_4; Squaretoe_Thigh_3_1; Squaretoe_Thigh_3_2; Squaretoe_Thigh_4_1; Squaretoe_Thigh_4_1_wornblack; Squaretoe_Thigh_4_2; Squaretoe_Thigh_4_2_wornblack; Squaretoe_Thigh_4_3; Squaretoe_Thigh_4_3_worn; Squaretoe_Thigh_4_3_wornblack; Squaretoe_Thigh_5_1; Squaretoe_Thigh_1_4; Squaretoe_Thigh_1_4S; Squaretoe_Thigh_2_1,
		BloodLocation = Shoes;LowerLegs;UpperLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Squaretoe_Thigh,
		ConditionLowerChanceOneIn = 8,
		ConditionMax = 50,
		Insulation = 0.7,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.8,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 7.0,
		WaterResistance = 0.8,
		WindResistance = 0.9,
		WorldStaticModel = Squaretoe_Thigh_Ground,
		Weight = 2.5,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Squaretoe,
	}
	item Shoes_Squaretoe_Boot
	{
		DisplayName = HighHeel Boots,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Squaretoe_Boot_1_0; Squaretoe_Boot_1_0_latex; Squaretoe_Boot_1_1; Squaretoe_Boot_1_1_latex; Squaretoe_Boot_1_1_suedeblack; Squaretoe_Boot_1_1_worn; Squaretoe_Boot_1_2_latex; Squaretoe_Boot_1_3; Squaretoe_Boot_1_3_latexS; Squaretoe_Boot_1_5; Squaretoe_Boot_1_6; Squaretoe_Boot_1_7; Squaretoe_Boot_2_3; Squaretoe_Boot_2_4; Squaretoe_Boot_3_1; Squaretoe_Boot_3_2; Squaretoe_Boot_4_1; Squaretoe_Boot_4_1_wornblack; Squaretoe_Boot_4_2; Squaretoe_Boot_4_2_wornblack; Squaretoe_Boot_4_3; Squaretoe_Boot_4_3_worn; Squaretoe_Boot_4_3_wornblack; Squaretoe_Boot_5_1; Squaretoe_Boot_1_4; Squaretoe_Boot_1_4S; Squaretoe_Boot_2_1,
		BloodLocation = Shoes;LowerLegs,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Squaretoe_Boot,
		ConditionLowerChanceOneIn = 8,
		ConditionMax = 50,
		Insulation = 0.4,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.85,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 7.0,
		WaterResistance = 0.7,
		WindResistance = 0.7,
		WorldStaticModel = Squaretoe_Boot_Ground,
		Weight = 1.5,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Squaretoe,
	}
	item Shoes_Squaretoe_Ankle
	{
		DisplayName = HighHeel Ankle Boots,
		DisplayCategory = Clothing,
		Type = Clothing,
		IconsForTexture = Squaretoe_Ankle_1_0; Squaretoe_Ankle_1_0_latex; Squaretoe_Ankle_1_1; Squaretoe_Ankle_1_1_latex; Squaretoe_Ankle_1_1_suedeblack; Squaretoe_Ankle_1_1_worn; Squaretoe_Ankle_1_2_latex; Squaretoe_Ankle_1_3; Squaretoe_Ankle_1_3_latexS; Squaretoe_Ankle_1_5; Squaretoe_Ankle_1_6; Squaretoe_Ankle_1_7; Squaretoe_Ankle_2_3; Squaretoe_Ankle_2_4; Squaretoe_Ankle_3_1; Squaretoe_Ankle_3_2; Squaretoe_Ankle_4_1; Squaretoe_Ankle_4_1_wornblack; Squaretoe_Ankle_4_2; Squaretoe_Ankle_4_2_wornblack; Squaretoe_Ankle_4_3; Squaretoe_Ankle_4_3_worn; Squaretoe_Ankle_4_3_wornblack; Squaretoe_Ankle_5_1; Squaretoe_Ankle_1_4; Squaretoe_Ankle_1_4S; Squaretoe_Ankle_2_1,
		BloodLocation = Shoes,
		BodyLocation = Shoes,
		ClothingItem = Shoes_Squaretoe_Ankle,
		ConditionLowerChanceOneIn = 8,
		ConditionMax = 50,
		Insulation = 0.3,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.85,
		ScratchDefense = 100,
		BiteDefense = 100,
		StompPower = 7.0,
		WaterResistance = 0.5,
		WindResistance = 0.5,
		WorldStaticModel = Squaretoe_Ankle_Ground,
		Weight = 1.0,
        CanHaveHoles = FALSE,
		Tooltip = Tooltip_Squaretoe,
	}
	item LeatherJacket
	{
		DisplayName = Punk Leather Jacket,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2,
		Icon = LeatherJacketTW,
		BiteDefense = 20,
		BloodLocation = Jacket,
		BodyLocation = TWJacket,
		ClothingItem = LeatherJacket,
		ClothingItemExtra = LeatherJacket_Open,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Open,
		CombatSpeedModifier = 0.97,
		FabricType = Leather,
		Insulation = 0.40,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.95,
		ScratchDefense = 40,
		WaterResistance = 0.4,
		WindResistance = 0.6,
		WorldStaticModel = LeatherJacketTW_Ground,
		Tags = RipClothingLeather,
        ResearchableRecipes = SewHideCoat;SewHideJacket;SewHideHoodie,
	}
	item LeatherJacket_S
	{
		DisplayName = Punk Leather Jacket - Spiked,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2,
		Icon = LeatherJacketTW_S,
		BiteDefense = 20,
		BloodLocation = Jacket,
		BodyLocation = TWJacket,
		ClothingItem = LeatherJacket_S,
		ClothingItemExtra = LeatherJacket_Open_S,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Open,
		CombatSpeedModifier = 0.97,
		FabricType = Leather,
		Insulation = 0.40,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.95,
		ScratchDefense = 40,
		WaterResistance = 0.4,
		WindResistance = 0.6,
		WorldStaticModel = LeatherJacketTW_Ground,
		Tags = RipClothingLeather,
        ResearchableRecipes = SewHideCoat;SewHideJacket;SewHideHoodie,
	}
	item LeatherJacket_Open
	{
		DisplayName = Punk Leather Jacket,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2,
		Icon = LeatherJacketTW_Open,
		BiteDefense = 20,
		BloodLocation = Jacket,
		BodyLocation = TWJacket,
		ClothingItem = LeatherJacket_Open,
		ClothingItemExtra = LeatherJacket,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Close,
		CombatSpeedModifier = 0.97,
		FabricType = Leather,
		Insulation = 0.30,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.95,
		ScratchDefense = 30,
		WaterResistance = 0.2,
		WindResistance = 0.3,
		WorldStaticModel = LeatherJacketTW_Ground,
		Tags = RipClothingLeather,
        ResearchableRecipes = SewHideCoat;SewHideJacket;SewHideHoodie,
	}
	item LeatherJacket_Open_S
	{
		DisplayName = Punk Leather Jacket - Spiked,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2,
		Icon = LeatherJacketTW_S_Open,
		BiteDefense = 20,
		BloodLocation = Jacket,
		BodyLocation = TWJacket,
		ClothingItem = LeatherJacket_Open_S,
		ClothingItemExtra = LeatherJacket_S,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Close,
		CombatSpeedModifier = 0.97,
		FabricType = Leather,
		Insulation = 0.30,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.95,
		ScratchDefense = 30,
		WaterResistance = 0.2,
		WindResistance = 0.3,
		WorldStaticModel = LeatherJacketTW_Ground,
		Tags = RipClothingLeather,
        ResearchableRecipes = SewHideCoat;SewHideJacket;SewHideHoodie,
	}
	item LeatherJacketCropped
	{
		DisplayName = Punk Leather Jacket - Cropped,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 1.2,
		Icon = LeatherJacketCropped,
		BiteDefense = 15,
		BloodLocation = Jacket,
		BodyLocation = TWJacket,
		ClothingItem = LeatherJacketCropped,
		ClothingItemExtra = LeatherJacketCropped_Open,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Open,
		CombatSpeedModifier = 0.97,
		FabricType = Leather,
		Insulation = 0.25,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.95,
		ScratchDefense = 40,
		WaterResistance = 0.4,
		WindResistance = 0.6,
		WorldStaticModel = LeatherJacket_Cropped_Ground,
		Tags = RipClothingLeather,
        ResearchableRecipes = SewHideCoat;SewHideJacket;SewHideHoodie,
	}
	item LeatherJacketCropped_S
	{
		DisplayName = Punk Leather Jacket - Cropped - Spiked,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 1.2,
		Icon = LeatherJacketCropped_S,
		BiteDefense = 15,
		BloodLocation = Jacket,
		BodyLocation = TWJacket,
		ClothingItem = LeatherJacketCropped_S,
		ClothingItemExtra = LeatherJacketCropped_Open_S,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Open,
		CombatSpeedModifier = 0.97,
		FabricType = Leather,
		Insulation = 0.25,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.95,
		ScratchDefense = 40,
		WaterResistance = 0.4,
		WindResistance = 0.6,
		WorldStaticModel = LeatherJacket_Cropped_Ground,
		Tags = RipClothingLeather,
        ResearchableRecipes = SewHideCoat;SewHideJacket;SewHideHoodie,
	}
	item LeatherJacketCropped_Open
	{
		DisplayName = Punk Leather Jacket - Cropped,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 1.2,
		Icon = LeatherJacketCropped_Open,
		BiteDefense = 15,
		BloodLocation = Jacket,
		BodyLocation = TWJacket,
		ClothingItem = LeatherJacketCropped_Open,
		ClothingItemExtra = LeatherJacketCropped,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Close,
		CombatSpeedModifier = 0.97,
		FabricType = Leather,
		Insulation = 0.20,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.95,
		ScratchDefense = 20,
		WaterResistance = 0.2,
		WindResistance = 0.3,
		WorldStaticModel = LeatherJacket_Cropped_Ground,
		Tags = RipClothingLeather,
        ResearchableRecipes = SewHideCoat;SewHideJacket;SewHideHoodie,
	}
	item LeatherJacketCropped_Open_S
	{
		DisplayName = Punk Leather Jacket - Cropped - Spiked,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 1.2,
		Icon = LeatherJacketCropped_S_Open,
		BiteDefense = 15,
		BloodLocation = Jacket,
		BodyLocation = TWJacket,
		ClothingItem = LeatherJacketCropped_Open_S,
		ClothingItemExtra = LeatherJacketCropped_S,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Close,
		CombatSpeedModifier = 0.97,
		FabricType = Leather,
		Insulation = 0.20,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.95,
		ScratchDefense = 20,
		WaterResistance = 0.2,
		WindResistance = 0.3,
		WorldStaticModel = LeatherJacket_Cropped_Ground,
		Tags = RipClothingLeather,
        ResearchableRecipes = SewHideCoat;SewHideJacket;SewHideHoodie,
	}
	item LeatherJacket_WideCollar
	{
		DisplayName = Classic Leather Jacket,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2,
		IconsForTexture = LeatherJacket_WideCollar_1; LeatherJacket_WideCollar_2,
		BiteDefense = 20,
		BloodLocation = Jacket,
		BodyLocation = TWJacket,
		ClothingItem = LeatherJacket_WideCollar,
		ClothingItemExtra = LeatherJacket_WideCollar_Open,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Open,
		CombatSpeedModifier = 0.97,
		FabricType = Leather,
		Insulation = 0.40,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.95,
		ScratchDefense = 40,
		WaterResistance = 0.4,
		WindResistance = 0.6,
		WorldStaticModel = LeatherJacket_WideCollar_Ground,
		Tags = RipClothingLeather,
        ResearchableRecipes = SewHideCoat;SewHideJacket;SewHideHoodie,
	}
	item LeatherJacket_WideCollar_Open
	{
		DisplayName = Classic Leather Jacket,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2,
		IconsForTexture = LeatherJacket_WideCollar_1_Open; LeatherJacket_WideCollar_2_Open,
		BiteDefense = 20,
		BloodLocation = Jacket,
		BodyLocation = TWJacket,
		ClothingItem = LeatherJacket_WideCollar_Open,
		ClothingItemExtra = LeatherJacket_WideCollar,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Close,
		CombatSpeedModifier = 0.97,
		FabricType = Leather,
		Insulation = 0.30,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.95,
		ScratchDefense = 30,
		WaterResistance = 0.2,
		WindResistance = 0.3,
		WorldStaticModel = LeatherJacket_WideCollar_Ground,
		Tags = RipClothingLeather,
        ResearchableRecipes = SewHideCoat;SewHideJacket;SewHideHoodie,
	}
	item Trenchcoat_L
	{
		DisplayName = Leather Trenchcoat,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2,
		IconsForTexture = Trench_1_L_B; Trench_1_L_B_B; Trench_1_L_R; Trench_1_L_R_B; Trench_1_L_P; Trench_1_L_P_B; Trench_2_L_B; Trench_2_L_B_B; Trench_2_L_R; Trench_2_L_R_B; Trench_2_L_P; Trench_2_L_P_B; Trench_1_X_B; Trench_1_X_B_B; Trench_1_X_R; Trench_1_X_R_B; Trench_1_X_P; Trench_1_X_P_B; Trench_2_X_B; Trench_2_X_B_B; Trench_2_X_R; Trench_2_X_R_B; Trench_2_X_P; Trench_2_X_P_B; Trench_3,
		BiteDefense = 20,
		BloodLocation = LongJacket,
		BodyLocation = TWTrenchcoat,
		ClothingItem = Trenchcoat_L,
		ClothingItemExtra = Trenchcoat_L_Open,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Open,
		CombatSpeedModifier = 0.97,
		FabricType = Leather,
		Insulation = 0.40,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.93,
		ScratchDefense = 40,
		WaterResistance = 0.45,
		WindResistance = 0.35,
		WorldStaticModel = Trench_Ground,
		Tags = RipClothingLeather,
	}
	item Trenchcoat_L_Open
	{
		DisplayName = Leather Trenchcoat,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2,
		IconsForTexture = Trench_L_B_O; Trench_L_B_O_B; Trench_L_R_O; Trench_L_R_O_B; Trench_L_P_O; Trench_L_P_O_B; Trench_L_B_O; Trench_L_B_O_B; Trench_L_R_O; Trench_L_R_O_B; Trench_L_P_O; Trench_L_P_O_B; Trench_X_B_O; Trench_X_B_O_B; Trench_X_R_O; Trench_X_R_O_B; Trench_X_P_O; Trench_X_P_O_B; Trench_X_B_O; Trench_X_B_O_B; Trench_X_R_O; Trench_X_R_O_B; Trench_X_P_O; Trench_X_P_O_B; Trench_3_O,
		BiteDefense = 20,
		BloodLocation = LongJacket,
		BodyLocation = TWTrenchcoat,
		ClothingItem = Trenchcoat_L_Open,
		ClothingItemExtra = Trenchcoat_L,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Close,
		CombatSpeedModifier = 0.97,
		FabricType = Leather,
		Insulation = 0.30,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.93,
		ScratchDefense = 40,
		WaterResistance = 0.45,
		WindResistance = 0.35,
		WorldStaticModel = Trench_Ground,
		Tags = RipClothingLeather,
	}
	item Trenchcoat_F
	{
		DisplayName = Trenchcoat,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2,
		IconsForTexture = Trench_1_F_B; Trench_1_F_B_B; Trench_1_F_R; Trench_1_F_R_B; Trench_1_F_P; Trench_1_F_P_B; Trench_2_F_B; Trench_2_F_B_B; Trench_2_F_R; Trench_2_F_R_B; Trench_2_F_P; Trench_2_F_P_B,
		BiteDefense = 20,
		BloodLocation = LongJacket,
		BodyLocation = TWTrenchcoat,
		ClothingItem = Trenchcoat_F,
		ClothingItemExtra = Trenchcoat_F_Open,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Open,
		CombatSpeedModifier = 0.97,
		FabricType = Cotton,
		Insulation = 0.40,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.93,
		ScratchDefense = 40,
		WaterResistance = 0.45,
		WindResistance = 0.35,
		WorldStaticModel = Trench_Ground,
		Tags = RipClothingCotton,
	}
	item Trenchcoat_F_Open
	{
		DisplayName = Trenchcoat,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2,
		IconsForTexture = Trench_F_B_O; Trench_F_B_O_B; Trench_F_R_O; Trench_F_R_O_B; Trench_F_P_O; Trench_F_P_O_B; Trench_F_B_O; Trench_F_B_O_B; Trench_F_R_O; Trench_F_R_O_B; Trench_F_P_O; Trench_F_P_O_B,
		BiteDefense = 20,
		BloodLocation = LongJacket,
		BodyLocation = TWTrenchcoat,
		ClothingItem = Trenchcoat_F_Open,
		ClothingItemExtra = Trenchcoat_F,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Close,
		CombatSpeedModifier = 0.97,
		FabricType = Cotton,
		Insulation = 0.30,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.93,
		ScratchDefense = 40,
		WaterResistance = 0.45,
		WindResistance = 0.35,
		WorldStaticModel = Trench_Ground,
		Tags = RipClothingCotton,
	}
	item Trenchcoat2_L
	{
		DisplayName = Leather Trenchcoat,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2,
		IconsForTexture = Trench_1_L_B; Trench_1_L_B_B; Trench_1_L_R; Trench_1_L_R_B; Trench_1_L_P; Trench_1_L_P_B; Trench_2_L_B; Trench_2_L_B_B; Trench_2_L_R; Trench_2_L_R_B; Trench_2_L_P; Trench_2_L_P_B; Trench_1_X_B; Trench_1_X_B_B; Trench_1_X_R; Trench_1_X_R_B; Trench_1_X_P; Trench_1_X_P_B; Trench_2_X_B; Trench_2_X_B_B; Trench_2_X_R; Trench_2_X_R_B; Trench_2_X_P; Trench_2_X_P_B; Trench_3,
		BiteDefense = 20,
		BloodLocation = LongJacket,
		BodyLocation = TWTrenchcoat,
		ClothingItem = Trenchcoat2_L,
		ClothingItemExtra = Trenchcoat2_L_Open,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Open,
		CombatSpeedModifier = 0.97,
		FabricType = Leather,
		Insulation = 0.40,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.93,
		ScratchDefense = 40,
		WaterResistance = 0.45,
		WindResistance = 0.35,
		WorldStaticModel = Trench_Ground,
		Tags = RipClothingLeather,
	}
	item Trenchcoat2_L_Open
	{
		DisplayName = Leather Trenchcoat,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2,
		IconsForTexture = Trench_L_B_O; Trench_L_B_O_B; Trench_L_R_O; Trench_L_R_O_B; Trench_L_P_O; Trench_L_P_O_B; Trench_L_B_O; Trench_L_B_O_B; Trench_L_R_O; Trench_L_R_O_B; Trench_L_P_O; Trench_L_P_O_B; Trench_X_B_O; Trench_X_B_O_B; Trench_X_R_O; Trench_X_R_O_B; Trench_X_P_O; Trench_X_P_O_B; Trench_X_B_O; Trench_X_B_O_B; Trench_X_R_O; Trench_X_R_O_B; Trench_X_P_O; Trench_X_P_O_B; Trench_3,
		BiteDefense = 20,
		BloodLocation = LongJacket,
		BodyLocation = TWTrenchcoat,
		ClothingItem = Trenchcoat2_L_Open,
		ClothingItemExtra = Trenchcoat2_L,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Close,
		CombatSpeedModifier = 0.97,
		FabricType = Leather,
		Insulation = 0.30,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.93,
		ScratchDefense = 40,
		WaterResistance = 0.45,
		WindResistance = 0.35,
		WorldStaticModel = Trench_Ground,
		Tags = RipClothingLeather,
	}
	item Trenchcoat2_F
	{
		DisplayName = Trenchcoat,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2,
		IconsForTexture = Trench_1_F_B; Trench_1_F_B_B; Trench_1_F_R; Trench_1_F_R_B; Trench_1_F_P; Trench_1_F_P_B; Trench_2_F_B; Trench_2_F_B_B; Trench_2_F_R; Trench_2_F_R_B; Trench_2_F_P; Trench_2_F_P_B,
		BiteDefense = 20,
		BloodLocation = LongJacket,
		BodyLocation = TWTrenchcoat,
		ClothingItem = Trenchcoat2_F,
		ClothingItemExtra = Trenchcoat2_F_Open,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Open,
		CombatSpeedModifier = 0.97,
		FabricType = Cotton,
		Insulation = 0.40,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.93,
		ScratchDefense = 40,
		WaterResistance = 0.45,
		WindResistance = 0.35,
		WorldStaticModel = Trench_Ground,
		Tags = RipClothingCotton,
	}
	item Trenchcoat2_F_Open
	{
		DisplayName = Trenchcoat,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 2,
		IconsForTexture = Trench_F_B_O; Trench_F_B_O_B; Trench_F_R_O; Trench_F_R_O_B; Trench_F_P_O; Trench_F_P_O_B; Trench_F_B_O; Trench_F_B_O_B; Trench_F_R_O; Trench_F_R_O_B; Trench_F_P_O; Trench_F_P_O_B,
		BiteDefense = 20,
		BloodLocation = LongJacket,
		BodyLocation = TWTrenchcoat,
		ClothingItem = Trenchcoat2_F_Open,
		ClothingItemExtra = Trenchcoat2_F,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Close,
		CombatSpeedModifier = 0.97,
		FabricType = Cotton,
		Insulation = 0.30,
		NeckProtectionModifier = 0.5,
		RunSpeedModifier = 0.93,
		ScratchDefense = 40,
		WaterResistance = 0.45,
		WindResistance = 0.35,
		WorldStaticModel = Trench_Ground,
		Tags = RipClothingCotton,
	}
	item Pasties
	{
		DisplayName = Pasties,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = Pasties; Pasties_Red; Pasties_White,
		BodyLocation = UnderwearTop,
		CanHaveHoles = FALSE,
		ClothingItem = Pasties,
		WorldStaticModel = Pasties_Ground,
		Tags = IsFireFuel;IsFireTinder,
	}
	item Gstring
	{
		DisplayName = G-String,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 0.1,
		Icon = GString,
		BodyLocation = UnderwearBottom,
		CanHaveHoles = FALSE,
		ClothingItem = Gstring,
		WorldStaticModel = GString_Ground,
	}
	item GstringBra
	{
		DisplayName = Micro String Bra,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 0.1,
		Icon = GStringBra,
		BodyLocation = UnderwearTop,
		CanHaveHoles = FALSE,
		ClothingItem = GstringBra,
		WorldStaticModel = GStringBra_Ground,
	}
	item GstringBlack
	{
		DisplayName = G-String - Black,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 0.1,
		Icon = GstringBlack,
		BodyLocation = UnderwearBottom,
		CanHaveHoles = FALSE,
		ClothingItem = GstringBlack,
		WorldStaticModel = GString_Ground,
	}
	item GstringBraBlack
	{
		DisplayName = Micro String Bra - Black,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 0.1,
		Icon = GstringBraBlack,
		BodyLocation = UnderwearTop,
		CanHaveHoles = FALSE,
		ClothingItem = GstringBraBlack,
		WorldStaticModel = GStringBra_Ground,
	}
	item LeatherBra
	{
		DisplayName = Leather Bra,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 0.1,
		Icon = LeatherBra,
		BodyLocation = UnderwearTop,
		CanHaveHoles = FALSE,
		ClothingItem = LeatherBra,
		WorldStaticModel = Goth_Dress_Ground,
	}
	item LeatherUnderwear
	{
		DisplayName = Leather Underwear,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 0.1,
		Icon = LeatherUnderwear,
		BodyLocation = UnderwearBottom,
		CanHaveHoles = FALSE,
		ClothingItem = LeatherUnderwear,
		WorldStaticModel = Goth_Dress_Ground,
	}
	item StdBra
	{
		DisplayName = Push-Up Bra - Black,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 0.1,
		Icon = StdBra,
		BodyLocation = UnderwearTop,
		CanHaveHoles = FALSE,
		ClothingItem = StdBra,
		WorldStaticModel = Goth_Dress_Ground,
	}
	item StdUnderwear
	{
		DisplayName = Sporty Underwear - Black,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 0.1,
		Icon = StdUnderwear,
		BodyLocation = UnderwearBottom,
		CanHaveHoles = FALSE,
		ClothingItem = StdUnderwear,
		WorldStaticModel = Goth_Dress_Ground,
	}
	item GothHarness
	{
		DisplayName = Goth Leather Harness,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = GothHarness_1; GothHarness_2; GothHarness_3; GothHarness_4; GothHarness_5,
		BodyLocation = TWHarnessUnder,
		CanHaveHoles = FALSE,
		ClothingItem = GothHarness,
		ClothingItemExtra = GothHarness_Over,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Over,
		WorldStaticModel = Harness_Ground,
		Tooltip = Tooltip_Mom
	}
	item GothHarness_Over
	{
		DisplayName = Goth Leather Harness,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = GothHarness_1; GothHarness_2; GothHarness_3; GothHarness_4; GothHarness_5,
		BodyLocation = TWHarnessOver,
		CanHaveHoles = FALSE,
		ClothingItem = GothHarness_Over,
		ClothingItemExtra = GothHarness,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Under,
		WorldStaticModel = Harness_Ground,
		Tooltip = Tooltip_Mom
	}
	item GothLegHarness
	{
		DisplayName = Goth Leather Leg Harness,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = GothLegHarness1; GothLegHarness2; GothLegHarness3; GothLegHarness4; GothLegHarness5,
		BodyLocation = TWLegHarnessUnder,
		CanHaveHoles = FALSE,
		ClothingItem = GothLegHarness,
		ClothingItemExtra = GothLegHarness_Over,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Over,
		WorldStaticModel = Harness_Ground,
		Tooltip = Tooltip_Mom
	}
	item GothLegHarness_Over
	{
		DisplayName = Goth Leather Leg Harness,
		DisplayCategory = Clothing,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = GothLegHarness1; GothLegHarness2; GothLegHarness3; GothLegHarness4; GothLegHarness5,
		BodyLocation = TWLegHarnessOver,
		CanHaveHoles = FALSE,
		ClothingItem = GothLegHarness_Over,
		ClothingItemExtra = GothLegHarness,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Under,
		WorldStaticModel = Harness_Ground,
		Tooltip = Tooltip_Mom
	}
	item BigBelt
	{
		DisplayName = Big Belt,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		IconsForTexture = BigBelt; BigBelt_S,
		AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
		BodyLocation = Belt,
		ClothingItem = BigBelt,
		WorldStaticModel = BigBelt_Ground,
		FabricType = Leather,
		Tags = HasMetal;Buckle;ScrapAsBelt,
        ResearchableRecipes = Forge_Buckle,
	}
    item Corset_Regular
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Goth Leather Corset,
		ClothingItem = Corset_Regular,
		BodyLocation = ShortSleeveShirt,
		IconsForTexture = CorsetRegular_1; CorsetRegular_2; CorsetRegular_3; CorsetRegular_4; CorsetRegular_5,
		BloodLocation = ShirtNoSleeves,
		ScratchDefense = 10,
		BiteDefense = 10,
		Insulation = 0.1,
		WindResistance = 0.1,
		Weight = 0.5,
		FabricType = Leather,
		WorldStaticModel = Bodysuit_Ground,
    }
    item Corset_Underbust 
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Goth Underbust Corset,
		ClothingItem = Corset_Underbust,
		BodyLocation = ShortSleeveShirt,
		IconsForTexture = CorsetUnderbust_1; CorsetUnderbust_1_P; CorsetUnderbust_2; CorsetUnderbust_2_P; CorsetUnderbust_3,
		BloodLocation = ShirtNoSleeves,
		ScratchDefense = 6,
		BiteDefense = 6,
		Insulation = 0.07,
		WindResistance = 0.07,
		Weight = 0.3,
		FabricType = Leather,
		WorldStaticModel = Bodysuit_Ground,
    }
    item LeatherTank
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Leather Tanktop,
		ClothingItem = LeatherTank,
		BodyLocation = TankTop,
		IconsForTexture = LeatherTank_1; LeatherTank_2; LeatherTank_3; LeatherTank_4,
		BloodLocation = ShirtNoSleeves,
		ScratchDefense = 10,
		BiteDefense = 10,
        Insulation = 0.15,
        WindResistance = 0.05,
		Weight = 0.5,
		FabricType = Leather,
		WorldStaticModel = Goth_Dress_Ground,
    }
    item Tank
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Tanktop - Black,
		ClothingItem = Tank,
		BodyLocation = TankTop,
		IconsForTexture = Tank_1; Tank_2; Tank_3; Tank_4,
		BloodLocation = ShirtNoSleeves,
		ScratchDefense = 10,
        Insulation = 0.10,
        WindResistance = 0.04,
		Weight = 0.3,
		FabricType = Cotton,
		WorldStaticModel = Goth_Dress_Ground,
    }
    item Tank_Multi
	{
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Tanktop,
		ClothingItem = Tank_Multi,
		BodyLocation = TankTop,
		IconsForTexture = Tank_1_Multi; Tank_2_Multi; Tank_3_Multi; Tank_4_Multi,
		BloodLocation = ShirtNoSleeves,
		ScratchDefense = 10,
        Insulation = 0.10,
        WindResistance = 0.04,
		Weight = 0.3,
		FabricType = Cotton,
		WorldStaticModel = Goth_Dress_Ground,
    }
	item GothGloves
	{
		DisplayName = Goth Fingerless Leather Gloves,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = GothGlove; GothGlove_2,
		BloodLocation = Hands,
		BodyLocation = Hands,
		ClothingItem = GothGloves,
		Insulation = 0.25,
		ScratchDefense = 15,
		WindResistance = 0.3,
		WorldStaticModel = GothGloves_Ground,
        ResearchableRecipes = SewLeatherGloves,
	}
	item GothGloves_Spiked
	{
		DisplayName = Goth Spiked Fingerless Leather Gloves,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = GothGlove_S; GothGlove_2_S,
		BloodLocation = Hands,
		BodyLocation = Hands,
		ClothingItem = GothGloves_Spiked,
		Insulation = 0.25,
		ScratchDefense = 15,
		WindResistance = 0.3,
		WorldStaticModel = GothGloves_Ground,
        ResearchableRecipes = SewLeatherGloves,
		Tooltip = Tooltip_Ornamental
	}
	item Ducttape_Gloves
	{
		DisplayName = Duct Tape Armguards,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Ducttape_Gloves,
		BloodLocation = Hands,
		BodyLocation = TWSleeves,
		ClothingItem = Ducttape_Gloves,
		Insulation = 0.25,
		ScratchDefense = 80,
		BiteDefense = 10,
		WindResistance = 0.5,
		WorldStaticModel = Armbands_Ground,
	}
	item Nails_Black
	{
		DisplayName = Fashion Nails - Black,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Nails_Black,
		BodyLocation = Left_RingFinger,
		ClothingItem = Nails_Black,
		WorldStaticModel = Box_Ground,
	}
	item Nails_Red
	{
		DisplayName = Fashion Nails - Blood Red,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Nails_Red,
		BodyLocation = Left_RingFinger,
		ClothingItem = Nails_Red,
		WorldStaticModel = Box_Ground,
	}
	item Nails_Colour
	{
		DisplayName = Fashion Nails - Random,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Nails_Colour,
		BodyLocation = Left_RingFinger,
		ClothingItem = Nails_Colour,
		WorldStaticModel = Box_Ground,
	}
	item NailsLong_Black
	{
		DisplayName = Fashion Nails - Long - Black,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Nails_Black,
		BodyLocation = Left_RingFinger,
		ClothingItem = NailsLong_Black,
		WorldStaticModel = Box_Ground,
	}
	item NailsLong_Red
	{
		DisplayName = Fashion Nails - Long - Blood Red,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Nails_Red,
		BodyLocation = Left_RingFinger,
		ClothingItem = NailsLong_Red,
		WorldStaticModel = Box_Ground,
	}
	item NailsLong_Colour
	{
		DisplayName = Fashion Nails - Long - Random,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Nails_Colour,
		BodyLocation = Left_RingFinger,
		ClothingItem = NailsLong_Colour,
		WorldStaticModel = Box_Ground,
	}
	item SwordEarrings
	{
		DisplayName = Sword Earrings,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SwordEarrings,
        BodyLocation = Ears,
		ClothingItem = SwordEarrings,
		WorldStaticModel = SwordEarrings_Ground,
	}
	item SwordNecklace
    {
		DisplayName = Sword Necklace,
        DisplayCategory = Accessory,
        Type = Clothing,
        Weight = 0.1,
        Icon = SwordNecklace,
        BodyLocation = Necklace,
        ClothingItem = SwordNecklace,
        Cosmetic = true,
        WorldStaticModel = SwordNecklace_Ground,
        Tags = HasMetal;TinySilverScrap,
    }
	item DravenNecklace
    {
		DisplayName = Keepsake Necklace,
        DisplayCategory = Accessory,
        Type = Clothing,
        Weight = 0.1,
        Icon = DravenNecklace,
        BodyLocation = Necklace,
        ClothingItem = DravenNecklace,
        Cosmetic = true,
        WorldStaticModel = DravenNecklace_Ground,
        Tags = HasMetal;TinyGoldScrap,
    }
    item LeatherBandeau
    {
        DisplayName = Leather Bandeau,
		DisplayCategory = Clothing,
        Type = Clothing,
        Icon = LeatherBandeau,
        BloodLocation = UpperBody,
        BodyLocation = UnderwearTop,
        ClothingItem = LeatherBandeau,
		BiteDefense = 5,
		ScratchDefense = 10,
        FabricType = Leather,
        WorldStaticModel = Goth_Dress_Ground,
        Tags = RipClothingLeather,
    }
    item LeatherBandeauSmall
    {
	    DisplayName = Leather Bandeau Small,
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = LeatherBandeauSmall,
        BloodLocation = UpperBody,
        BodyLocation = UnderwearTop,
        ClothingItem = LeatherBandeauSmall,
        FabricType = Leather,
		BiteDefense = 2,
		ScratchDefense = 5,
        WorldStaticModel = Goth_Dress_Ground,
        Tags = RipClothingLeather,
    }
    item Tights_60D
    {
	    DisplayName = 60 Denier Tights,
        DisplayCategory = Accessory,
        Type = Clothing,
        Weight = 0.1,
        Icon = Tights60D,
        BodyLocation = UnderwearExtra1,
        ClothingItem = Tights_60D,
        WorldStaticModel = Goth_Dress_Ground,
        Tags = IsFireFuel;IsFireTinder,
    }
    item Tights_30D
    {
	    DisplayName = 30 Denier Tights,
        DisplayCategory = Accessory,
        Type = Clothing,
        Weight = 0.1,
        Icon = Tights30D,
        BodyLocation = UnderwearExtra1,
        ClothingItem = Tights_30D,
        WorldStaticModel = Goth_Dress_Ground,
        Tags = IsFireFuel;IsFireTinder,
    }
    item Tights_10D
    {
	    DisplayName = 10 Denier Tights,
        DisplayCategory = Accessory,
        Type = Clothing,
        Weight = 0.1,
        Icon = Tights10D,
        BodyLocation = UnderwearExtra1,
        ClothingItem = Tights_10D,
        WorldStaticModel = Goth_Dress_Ground,
        Tags = IsFireFuel;IsFireTinder,
    }
	    item Tights_Ripped
    {
	    DisplayName = Ripped Tights,
        DisplayCategory = Accessory,
        Type = Clothing,
        Weight = 0.1,
        IconsForTexture = TightsRip_O; TightsRip_ST; TightsRip_T,
        BodyLocation = UnderwearExtra1,
        ClothingItem = Tights_Ripped,
        WorldStaticModel = Goth_Dress_Ground,
        Tags = IsFireFuel;IsFireTinder,
    }
	    item Tights_Zombie
    {
	    DisplayName = Zombie Tights,
        DisplayCategory = Accessory,
        Type = Clothing,
        Weight = 0.1,
        Icon = TightsZombie,
        BodyLocation = UnderwearExtra1,
        ClothingItem = Tights_Zombie,
        WorldStaticModel = Goth_Dress_Ground,
        Tags = IsFireFuel;IsFireTinder,
    }
    item Stockings_60D
    {
	    DisplayName = 60 Denier Stockings,
        DisplayCategory = Accessory,
        Type = Clothing,
        Weight = 0.1,
        Icon = Stockings60D,
        BodyLocation = UnderwearExtra1,
        ClothingItem = Stockings_60D,
        WorldStaticModel = Goth_Dress_Ground,
        Tags = IsFireFuel;IsFireTinder,
    }
    item Stockings_30D
    {
	    DisplayName = 30 Denier Stockings,
        DisplayCategory = Accessory,
        Type = Clothing,
        Weight = 0.1,
        Icon = Stockings30D,
        BodyLocation = UnderwearExtra1,
        ClothingItem = Stockings_30D,
        WorldStaticModel = Goth_Dress_Ground,
        Tags = IsFireFuel;IsFireTinder,
    }
    item Stockings_10D
    {
	    DisplayName = 10 Denier Stockings,
        DisplayCategory = Accessory,
        Type = Clothing,
        Weight = 0.1,
        Icon = Stockings10D,
        BodyLocation = UnderwearExtra1,
        ClothingItem = Stockings_10D,
        WorldStaticModel = Goth_Dress_Ground,
        Tags = IsFireFuel;IsFireTinder,
    }
    item Suspenders
    {
	    DisplayName = Suspenders,
        DisplayCategory = Accessory,
        Type = Clothing,
        Weight = 0.1,
        Icon = Suspenders,
        BodyLocation = UnderwearExtra2,
        ClothingItem = Suspenders,
        WorldStaticModel = Harness_Ground,
        Tags = IsFireFuel;IsFireTinder,
    }
    item Catsuit_Full
    {
	    DisplayName = Leather Catsuit Full,
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = Catsuit_1,
        BloodLocation = Trousers;ShirtLongSleeves;Hands;Shoes,
        BodyLocation = Torso1Legs1,
        ClothingItem = Catsuit_Full,
		ClothingItemExtra = Catsuit_Full_Open,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Unzip,
        FabricType = Leather,
		BiteDefense = 10,
		ScratchDefense = 20,
		Weight = 1.5,
        Insulation = 0.6,
        WindResistance = 0.6,
        WorldStaticModel = Bodysuit_Ground,
        Tags = RipClothingLeather,
    }
    item Catsuit_Full_Open
    {
	    DisplayName = Leather Catsuit Full,
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = Catsuit_1_O,
        BloodLocation = Trousers;ShirtLongSleeves;Hands;Shoes,
        BodyLocation = Torso1Legs1,
        ClothingItem = Catsuit_Full_Open,
		ClothingItemExtra = Catsuit_Full_Open2,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Unzip2,
        FabricType = Leather,
		BiteDefense = 10,
		ScratchDefense = 20,
		Weight = 1.5,
        Insulation = 0.5,
        WindResistance = 0.4,
        WorldStaticModel = Bodysuit_Ground,
        Tags = RipClothingLeather,
    }
    item Catsuit_Full_Open2
    {
	    DisplayName = Leather Catsuit Full,
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = Catsuit_1_O2,
        BloodLocation = Trousers;ShirtLongSleeves;Hands;Shoes,
        BodyLocation = Torso1Legs1,
        ClothingItem = Catsuit_Full_Open2,
		ClothingItemExtra = Catsuit_Full,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Zip,
        FabricType = Leather,
		BiteDefense = 10,
		ScratchDefense = 20,
		Weight = 1.5,
        Insulation = 0.5,
        WindResistance = 0.4,
        WorldStaticModel = Bodysuit_Ground,
        Tags = RipClothingLeather,
    }
    item Catsuit
    {
	    DisplayName = Leather Catsuit,
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = Catsuit_2,
        BloodLocation = Trousers;ShirtLongSleeves,
        BodyLocation = Torso1Legs1,
        ClothingItem = Catsuit,
		ClothingItemExtra = Catsuit_Open,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Unzip,
        FabricType = Leather,
		BiteDefense = 10,
		ScratchDefense = 20,
		Weight = 1.4,
        Insulation = 0.6,
        WindResistance = 0.6,
        WorldStaticModel = Bodysuit_Ground,
        Tags = RipClothingLeather,
    }
    item Catsuit_Open
    {
	    DisplayName = Leather Catsuit,
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = Catsuit_2_O,
        BloodLocation = Trousers;ShirtLongSleeves,
        BodyLocation = Torso1Legs1,
        ClothingItem = Catsuit_Open,
		ClothingItemExtra = Catsuit_Open2,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Unzip2,
        FabricType = Leather,
		BiteDefense = 10,
		ScratchDefense = 20,
		Weight = 1.4,
        Insulation = 0.5,
        WindResistance = 0.4,
        WorldStaticModel = Bodysuit_Ground,
        Tags = RipClothingLeather,
    }
    item Catsuit_Open2
    {
	    DisplayName = Leather Catsuit,
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = Catsuit_2_O2,
        BloodLocation = Trousers;ShirtLongSleeves,
        BodyLocation = Torso1Legs1,
        ClothingItem = Catsuit_Open2,
		ClothingItemExtra = Catsuit,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Zip,
        FabricType = Leather,
		BiteDefense = 10,
		ScratchDefense = 20,
		Weight = 1.4,
        Insulation = 0.5,
        WindResistance = 0.4,
        WorldStaticModel = Bodysuit_Ground,
        Tags = RipClothingLeather,
    }
    item Catsuit_Sleeveless
    {
	    DisplayName = Leather Catsuit Sleeveless,
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = Catsuit_3,
        BloodLocation = Trousers;ShirtNoSleeves,
        BodyLocation = Torso1Legs1,
        ClothingItem = Catsuit_Sleeveless,
		ClothingItemExtra = Catsuit_Sleeveless_Open,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Unzip,
        FabricType = Leather,
		BiteDefense = 10,
		ScratchDefense = 20,
		Weight = 1.1,
        Insulation = 0.6,
        WindResistance = 0.6,
        WorldStaticModel = Bodysuit_Ground,
        Tags = RipClothingLeather,
    }
    item Catsuit_Sleeveless_Open
    {
	    DisplayName = Leather Catsuit Sleeveless,
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = Catsuit_3_O,
        BloodLocation = Trousers;ShirtNoSleeves,
        BodyLocation = Torso1Legs1,
        ClothingItem = Catsuit_Sleeveless_Open,
		ClothingItemExtra = Catsuit_Sleeveless_Open2,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Unzip2,
        FabricType = Leather,
		BiteDefense = 10,
		ScratchDefense = 20,
		Weight = 1.1,
        Insulation = 0.5,
        WindResistance = 0.4,
        WorldStaticModel = Bodysuit_Ground,
        Tags = RipClothingLeather,
    }
    item Catsuit_Sleeveless_Open2
    {
	    DisplayName = Leather Catsuit Sleeveless,
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = Catsuit_3_O2,
        BloodLocation = Trousers;ShirtNoSleeves,
        BodyLocation = Torso1Legs1,
        ClothingItem = Catsuit_Sleeveless_Open2,
		ClothingItemExtra = Catsuit_Sleeveless,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Zip,
        FabricType = Leather,
		BiteDefense = 10,
		ScratchDefense = 20,
		Weight = 1.1,
        Insulation = 0.5,
        WindResistance = 0.4,
        WorldStaticModel = Bodysuit_Ground,
        Tags = RipClothingLeather,
    }
    item Bodysuit
    {
	    DisplayName = Leather Bodysuit,
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = Bodysuit,
        BloodLocation = ShirtNoSleeves,
        BodyLocation = Torso1,
        ClothingItem = Bodysuit,
		ClothingItemExtra = Bodysuit_Open,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Unzip,
        FabricType = Leather,
		BiteDefense = 10,
		ScratchDefense = 20,
		Weight = 0.8,
        Insulation = 0.6,
        WindResistance = 0.6,
        WorldStaticModel = Bodysuit_Ground,
        Tags = RipClothingLeather,
    }
    item Bodysuit_Open
    {
	    DisplayName = Leather Bodysuit,
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = Bodysuit_O,
        BloodLocation = ShirtNoSleeves,
        BodyLocation = Torso1,
        ClothingItem = Bodysuit_Open,
		ClothingItemExtra = Bodysuit_Open2,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Unzip2,
        FabricType = Leather,
		BiteDefense = 10,
		ScratchDefense = 20,
		Weight = 0.8,
        Insulation = 0.5,
        WindResistance = 0.4,
        WorldStaticModel = Bodysuit_Ground,
        Tags = RipClothingLeather,
    }
    item Bodysuit_Open2
    {
	    DisplayName = Leather Bodysuit,
        DisplayCategory = Clothing,
        Type = Clothing,
        Icon = Bodysuit_O2,
        BloodLocation = ShirtNoSleeves,
        BodyLocation = Torso1,
        ClothingItem = Bodysuit_Open2,
		ClothingItemExtra = Bodysuit,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Zip,
        FabricType = Leather,
		BiteDefense = 10,
		ScratchDefense = 20,
		Weight = 0.8,
        Insulation = 0.5,
        WindResistance = 0.4,
        WorldStaticModel = Bodysuit_Ground,
        Tags = RipClothingLeather,
    }
	item Hood
    {
		DisplayName = Leather Hood,
        DisplayCategory = Clothing,
        Type = Clothing,
        IconsForTexture = Hood_1; Hood_2; Hood_3; Hood_4,
        BiteDefense = 5,
        ScratchDefense = 10,
        BloodLocation = FullHelmet,
        BodyLocation = Hat,
        CanHaveHoles = FALSE,
        ClothingItem = Hood,
		ClothingItemExtra = HoodDown,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Down,
        Insulation = 0.1,
        WindResistance = 0.2,
        Tags = CanEat,
        VisionModifier = 0.9,
        HearingModifier = 0.9,
        WorldStaticModel = Hood_Ground,
    }
    item HoodDown
    {
		DisplayName = Leather Hood,
        DisplayCategory = Clothing,
        Type = Clothing,
        IconsForTexture = Hood_1; Hood_2; Hood_3; Hood_4,
        ScratchDefense = 5,
        BloodLocation = FullHelmet,
        BodyLocation = Hat,
        CanHaveHoles = FALSE,
        ClothingItem = HoodDown,
		ClothingItemExtra = Hood,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Up,
        Insulation = 0.1,
        WindResistance = 0.2,
        Tags = CanEat,
        VisionModifier = 0.9,
        HearingModifier = 0.9,
		WorldStaticModel = Hood_Ground,
    }
    item HoodSpiked
    {
		DisplayName = Leather Hood - Spiked,
        DisplayCategory = Clothing,
        Type = Clothing,
        IconsForTexture = Hood_1_S; Hood_2_S; Hood_3_S; Hood_4_S,
        BiteDefense = 5,
        ScratchDefense = 10,
        BloodLocation = FullHelmet,
        BodyLocation = Hat,
        CanHaveHoles = FALSE,
        ClothingItem = HoodSpiked,
		ClothingItemExtra = HoodDownSpiked,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Down,
        Insulation = 0.1,
        WindResistance = 0.2,
        Tags = CanEat,
        VisionModifier = 0.9,
        HearingModifier = 0.9,
		WorldStaticModel = Hood_Ground,
    }
    item HoodDownSpiked
    {
		DisplayName = Leather Hood - Spiked,
        DisplayCategory = Clothing,
        Type = Clothing,
        IconsForTexture = Hood_1_S; Hood_2_S; Hood_3_S; Hood_4_S,
        ScratchDefense = 5,
        BloodLocation = FullHelmet,
        BodyLocation = Hat,
        CanHaveHoles = FALSE,
        ClothingItem = HoodDownSpiked,
		ClothingItemExtra = HoodSpiked,
			EquipSound = EquipSatchel,
		ClothingItemExtraOption = Up,
        Insulation = 0.1,
        WindResistance = 0.2,
        Tags = CanEat,
        VisionModifier = 0.9,
        HearingModifier = 0.9,
		WorldStaticModel = Hood_Ground,
    }
}